Zoom for screen recordings
Zooms you place, not zooms you fight. A zoom is a block on the timeline. Where it sits is exactly when it shows.
In Sceed a zoom is a block on the timeline. It eases in after the block starts and out before it ends. Each block has a target (follow the cursor, one point, or several numbered points) and a kind: crop in, which magnifies inside the frame, or move closer, which brings the whole window forward.
Zooms you place
Sceed does not scatter zooms on every click. You add a block where the detail is, and the block’s position and length are exactly when the zoom is visible. Nothing to keyframe.
Three targets
Cursor. The camera glides after the pointer, averaged over a short window so it never twitches.
Point. Click a spot on the preview.
Points. Click several; the camera visits each in turn, zooming in and out at every one.
Two kinds of zoom
Crop in. The picture magnifies inside the frame. The window stays where it is.
Move closer. The whole framed window comes towards the viewer, shadow and all.
Sharp when close
Area recordings keep the whole monitor’s pixels, so a zoom has detail to work with. Optional motion blur is sampled along the camera’s real path. A 3D camera that tilts and dollies the plate is part of Pro.
Questions
Does Sceed have automatic zoom?
Not on clicks. You place zoom blocks, and within a block the Cursor target follows the pointer for you.
Are zooms free?
Yes. Zoom blocks, all targets, both kinds and motion blur are free. The 3D camera is Pro.
How far can it zoom?
As far as the recording’s resolution supports. Around 1.5× to 2× suits most interface detail.
Keep reading
The rest of Sceed
- Screen recording for Windows
- Backgrounds and frames for screen recordings
- Cursor smoothing and cursor styles
- Webcam and camera looks
- Effects for screen recordings
- Titles, text overlays and sections
- A timeline editor for screen recordings
- 4K 60 fps export, MP4 and GIF
- A native screen recorder for Windows 10 and 11
- Every feature